My work is about open endedness and play. We live in a world that prioritizes seriousness; our working lives are primarily serious and we come home to a serious to-do list of tasks. Our culture is oriented towards constant productivity—our level of productivity frequently looms in the background of any activity we might do, from cleaning our home, to writing a report, to taking an evening walk.

Our society is also oriented towards things being clearly defined. When things fit into easily comprehensible and known concepts, we know how to react to and interact with them, and we can do so and then move on.

My pieces are about resisting these concepts. The artwork is silly, odd, and childish because these ideas allow room for various interpretations. We cannot straightforwardly define what the creatures and forms are, or what they are doing in relation to each other. In a sense, they are pointless, because to have a point is to narrow oneself to one single interpretation.

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[W]hen we are playful with each other we relate as free persons, and the relationship is open to surprise; everything that happens is of consequence. It is, in fact, seriousness that closes itself to consequence, for seriousness is a dread of the unpredictable outcome of open possibility. To be serious is to press for a specified conclusion. To be playful is to allow for possibility whatever the cost to oneself.
— James Carse, Finite and Infinite Games